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PC Format Collection 19
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PC Format CD-ROM Collection 19 (1995-11)(Future Publishing)(GB)[issue 50].iso
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cheat153.dat
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1995-02-14
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10KB
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151 lines
Complete solution:
=================
Demon World:
Repeat the mock fight until you can confidently control the Enterprise in battle
After the fight you're sent to the Pollux Star System. Set course with Mr Chekov
Establish orbit around the planet and consult the ship's computer about the
Acolytes of the Stars Nikolasi and Angiven. Communicate with the planet by
selecting Uhura then beam down when requested.
Talk to the man (Angiven) and then go east. Talk to Brother Stephen and use
McCoy's medical tricorder on the injured man (Chub). Leave the building. Go
north into the forest. Set phasers to stun and shoot each of the Klingons. Use
the tricorder on the Klingons. Pick up the Klingon's hand. Go north towards the
cave. Take the berries from the bush on the right and go back and use the
berries on Stephen.
Leave the room and go into the lab next door. Use the berries on Stephen and
then on the molecular synthesizer on the right. Use Spock on the computer. Use
the display and go through the descriptions of the items. Select options 2 5
and 6 then pick up the twisted metal and go back to the injured man (Chub). Use
the flask on Chub. Talk to him and Grisnash and then go back to where you found
the berries.
Go inside the cave and use the full-power phaser to destroy the boulders
starting with the top left and working your way down. Use McCoy's tricorder on
the man you discover under the rubble and then use the medical bag on him. Talk
to him and use the Klingon hand on the sensor pad on the right of the door. Go
back to the lab and use the Klingon hand on the workstation at the bottom of the
screen. Go back to the boulders. Use the hand on the panel. Go inside and use
the tricorder on the machines and the panel. Use Kirk on the panel with dials
under-neath the three symbols.
Slide the bars so that they are all in the middle - each dial should only have
one light lit. Select choices 2 and 2 from the following boxes and then use the
twisted metal on the alien.
Hijacked:
Travel to the Beta Myamid Star System. Defeat the Elasi pirate ship and enter
orbit. Hail the ship with Uhura and respond with choices 1 2 and 1. Talk to Mr
Spock. Consult the computer about Elasi and Masada (note override code) and
Cereth. Use Uhura to transmit the prefix code. Beam across to the ship and use
the medical kit on the injured man. Pick up the transmogrifier. Go into the
corridor and pick up the junk equipment.
Go through the door on the right and stun the two Elasi guards. Use the
tricorder on the panel and the bomb then use Spock on the wires. Use the panel.
Take the wires and the bomb. Use Kirk on the console and talk to the hostage.
Note the location of the switch. Go back to the transporter room and use Spock
on the transporter controls. Use the full-power phaser on the welder you picked
up then use the welder on the bits of metal. Use this comb bit on the
transmogrifier. Use the transmogrifier on the damaged transporter controls and
use the wire on the transporter controls. Return to the corridor and use the
welder slightly up and to the left of the bridge doors. Use the transporter.
Talk to the man in the captain's chair and respond with choice 1.
Love's labour jeopardised:
Go to the ARK7 space station and defeat the Romulan ship. Talk to Spock and
consult the computer about ARK7 and Marcus. Beam across to the space station.
Use Spock to examine the computer. Use the tricorder on the computer panel and
ten use McCoy on it - go through all chemicals. Go north through the door to the
right of the view screen. Examine everything. Use Kirk on the cabinet. Take the
antigrav unit. Go east. Pick up the wrench from the floor and use it on the vent
on the right wall. Use the wrench on the panel in the computer on the left and
pick up some of the insulation. Use Kirk on the right cupboard. Use the wrench
on the tank of nitrogen.
Use the antigrav unit on the tank. Go south and use the insulation on the
distillator at the bottom of the screen. Go through the upper left door and use
the wrench on the valves above the two gas tanks. Put the distilled insulation
you just created on in the synthesis chamber and use Kirk on the left section
of the machine. Take the canister of TLTDH. Use the wrench on the valves. Use
the antigrav unit on the oxygen tank. Use the nitrogen tank in the space where
the oxygen tanks were and use the wrench on the valves. Use Kirk on the left
computer again. Pick up the ammonia canister and exit the room to the east.
Use the ammonia with the nozzle beside the culture dish. Use McCoy with the
machine when he's holding the dish and the ammonia. Pick up the cure and go
north-west. Put the cure in the synthesizer chamber. Use the machine. Take the
syringe and use it on Spock. Go east and north and use the wrench on the vent.
Use the TLTDH on the vent. Go south. Use Kirk on the ladder and use the syringe
on the Romulans. Go north and use Kirk on the hostages. Use the syringe on the
Romulan leader. Talk to him and select choice 2.
Another fine mess:
Raise the shields and arm the weapons. Travel to the Harlequin Star System.
Destroy both Elasi craft and go on to the Harrapa Star System. Talk to Spock and
consult the computer about Harrapa and Mudd. Beam across to the vessel and talk
to Harry Mudd. Pick up the energy device from the box on the lower left. Take a
small yellow sphere from the box on the left of Harry Mudd and pick up a lens
from the box just below him. Use the lens on the energy device. Use the device
on Harry and go north.
Use spock on the blue button on the control panel on the left of the screen.
Use Spock on the purple button and select choice 2. Go north-west and use the
tricorder on the console platform and get the yellow ball. Go north. Pick up the
tool on the right on the controls. Use the tricorder on the control panel and
use Spock on the control panel. Go south-west. Use Spock on the control console
platform then use the tricorder on it. Use Spock on it again and an alien should
be displayed. Use the sphere on the control console to download some information
Go north. Use Kirk on the control panel and check the communications and give
response 1. Use Spock on the control panel and select all the options in turn.
Go south-east and find Mudd. Use Spock on Harry Mudd. Pick up a vial from the
cabinet in the bottom centre of the screen and use this vial on the central
monitor below the cabinet. Use McCoy's medical kit on Harry Mudd and then go
north. Re-enter the room if Mudd's not there and then talk to him. Go east then
south twice and examine the life-support machine then use the tricorder on it.
Use the tool on the life support machine. Go back to the bridge. Use the control
panel to communicate with Scotty and give responses 3 and 2.
The feathered serpent:
Go to the Digifal Star System and choose options 2 and 1. Orbit the planet.
Consult the computer about Zamphor and Digifal and beam down. Talk to
Quetzecoatl and select choices 1 2 and 1. Pick up the rock and use it on the
small hole in the wall near the snake. Take the snake. Pick up another rock and
throw it at the vine which knocks down a bit and then throw another rock at the
vines. Use each party member on the vine to climb out. Go west twice.
Use the snake on Tlaoxac and then on Kirk. Take the dagger. Go west and then
north-west. Use the dagger on the plant near the landing party then use the leaf
on the creature in the river. Go west. Use the dagger on the red dilithium
crystal. Go west and select choices 2 2 and 3. Back on the ship select choices
1 then 1. Now go to the Hrakkour Star System. When you get to the planet's
surface walk towards the centre of the room. Select choices 1 and 1.
Use the full-power phaser on the ground near the wooden rods. Pick up a rod
and use it on the molten rock. Use the rod on the energy creature. Use the
tricorder on the door control to the left of the door. Use the communicator and
select choices 2 and 1. Use Spock on the door control. Pick up all three gems
and put them into the holes on top of the pedestal towards the top left of the
room. When the light comes on use Kirk on the yellow light on the right of the
screen. Select choice 3
That old devil moon:
Go to the Alpha Proxima Star System and enter orbit around the asteroid. Use
Uhura to hail. Talk to Spock and then consult the computer about Proxima and
Proxtery. Lucrs and Sofs. Scythe and base numbers. Beam down to the asteroid.
Pick up a rock and walk towards the door. Use Spock on the keypad on the right
of the door. Enter the code: 10 200 (99 in base 3) and go through the door. Use
the tricorder on the computer terminal then use Spock on the terminal. Use Spock
on the writing on the door then use him on the lock. Enter 122 and go through.
Use Spock and the tricorder on the pad and the closed door then go east.
Use the tricorder on the drill's control panel twice then use the box. Take
the wire from the box. Use Spock on the control panel and set it to 100. Use
rocks on the template burned in the wall. Use Spock on the control panel and set
it to 001. Take the keycard from the template. Go west and use the keycard in
the keypad. Go north and use the tricorder on all three computers. Use Spock on
the left and right computers. Use the wire on the right computer and then use
Spock on the left computer.
Vengeance:
Before you beam over to the destroyed starship choose option 2. Beam over and
use McCoy on the crewman. Use the tricorder on the ship control panels just
above the captain's chair and then use the tricorder on the captain's chair. Go
south and use McCoy's tricorder on the woman. Talk to her and use the
communicator. Select choices 1 1 and 2 and make sure you save the game. Engage
the fake Enterprise in battle. Set speed to 2 or 3 and the enemy circles round
your ship making it easier to shoot and blow up. When the two Elasi craft arrive
destroy them and you've won.
*EOF*